![]() ![]() ![]() The original roster returns, and with it, three new characters from the Tank, Damage, and Support classes. Overwatch set the bar, but has Overwatch 2 raised it or lowered it? Is it worth your time? I mean, it looks like a microtransaction-hell with better graphics, right? What do I mean by that? Well, it’s extremely accessible since all the characters cater to a specific playstyle, but equally, it’s hard since there are many nuances to learn before you can really say you’ve gotten good. Overwatch gave me something that not many other games can provide so well - a low-skill floor and a high-skill ceiling. There’s something so entertaining about rising up through the rankings alongside your friends, or going on a losing streak after convincing yourself you’re only gonna play “one more”. Overwatch is one of my most played games, ever - nearing about 500 hours. There’s nothing like going head to head with another person and coming out on top, rather than facing bots. Some games do this extremely poorly like, arguably PUBG - but it’s less so the gameplay’s fault but rather the dwindling player base. Knowing I’m doing all that I can against the enemy team, just to pull together a win or completely dominate them, is one of the most enjoyable things. Every win, hell, every second of the experience makes me better and better. For me, it’s the reward of knowing I’m working towards something. You might say it’s “a sense of community” or “the competitive spirit”. At their core, what makes multiplayer games fun for you? ![]()
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